(3D) Build Renders (Legacy)¶
(3D) Build Renders are final output from the 3D process that is going to be used as an input for the (3D) build creation.
The output PNG’s files that are generated when rendering a project file follow the same nomenclature that is set on the Render Layers of that same project file.
Nomenclature template is as follows: <modelName>_<partName>_<materialName>_<colorName>
It’s composed by four fields separated by underscore (_
) following a lowerCamelCase rule:
- modelName - refers to the name of the model itself
- partName - refers to the specific part of the mesh that will be rendered on that Render Layer - a model is normally composed by multiple meshes
- materialName - refers to the material that will be rendered in the defined part of the Render Layer.
- colorName - refers to the color of the defined material of the Render Layer.
All lowerCamelCase
names will be converted to underscore_case
, ie: vynerHitop
-> vyner_hitop
, vynerV2019
-> vyner_v2019
, dean54
-> dean54
. As such, _
is a reserved character.
\- model \- model_part_material_color *- model_part_material_color.01.png *- (...) *- model_part_material_color.24.png *- model_part_material_color.top.png \- bond \- bond_heel_calf_beigeTan -> notice how different words in the same component are separated by camel case *- bond_heel_calf_beigeTan.01.png *- (...) \- (other models)
Resolution: should be defined in the Render Settings and use a Aspect Ratio of 1:1 (1000x1000, 2000x2000, etc..). This will applied for all render layers.
Format: Always PNG image files
Color Profile: sRGB IEC61966