(3D) Build Renders¶
(3D) Build Renders are final output from the 3D process that is going to be used as an input for the (3D) build creation.
The output PNG’s files that are generated when rendering a project file follow the following tree organization and nomenclature that is set on the Render Layers:
\- model \- part \- material \- color \- side-000.png \- side-001.png (...) \- top-000.png \- other_colors \- other_materials \- other_parts \- other_models
It’s composed by four level folder depth (model, part, material, perspective) following a lower snake_case rule:
- model refers to the name of the model itself
- part refers to the specific part of the mesh that will be rendered on that Render Layer - a model is normally composed by multiple meshes
- material refers to the material that will be rendered in the defined part of the Render Layer.
- color refers to the color of the defined material of the Render Layer.
Resolution: should be defined in the Render Settings and use a Aspect Ratio of 1:1 (1000x1000, 2000x2000, etc..). This will applied for all render layers.
Format: Always PNG image files
Color Profile: sRGB IEC61966